A DOWNLOADABLE VERSION OF MY RESUME IS LOCATED HERE

A LINK TO ALL PREVIOUS WORK IS LOCATED HERE

OVERVIEW

Directed or contributed to over 50 videos hosted on Riot Games Youtube, totaling over 80M+ views, not counting social channels, broadcast, and non-western video channels.

Recently Directed and led Riot Games’ first game launch trailer since League of Legends, Teamfight Tactics. With this video, I set the tone and feel for all of Teamfight Tactics as well as pushed forward Pengu as their mascot.

I also directed and led Riot’s first mobile game trailer, Wild Rift, leading to record downloads and views on the Google Play Store and Apple Store

l have acted as a Creative Lead, Camera Artist, PreVis Artist, Layout Artist, Designer, Writer, Animator, 3D Generalist, VFX Artist, and more during my time on the Riot Games Publishing Team, depending on project needs. 

TECHNICAL SKILLS

    • Realtime Engines- Unity, Unreal, Riot's Proprietary Engine

    • League Director: Riot's Camera Editor

    • Maya- Previs, Camera, Light Animation, Modeling

    • Editing Software: Final Cut Pro, Vegas, Premiere

    • Adobe Creative Suite- After Effects, Photoshop, Encoder Illustrator, Dreamweaver

    • Scripting: LUA and Blockbuilder

    • Perforce and GitBash

    • Misc Riot Applications - Including internal VFX Editors (RiotEditor), Map Editors, Game Engine Editors, League Director, SkinSpotlights, Animation Editor, Engine Manipulation

Expertise

  • Directs and collaborates daily with a multitude of internal disciplines to create marketing materials seen across the world

  • Experience Directing external vendors to create Realtime CGs, recycling in game models and animations

  • Experience with Directing VO talent

  • Staging and Capturing Gameplay

  • Creating Pre-vis, Blocking, and Staging for CGs

  • Narrative and Creative Scriptwriting

  • Camera Design and Layout for CGs

  • Modeling and Animation

  • Map Creation

  • In-Engine Machinima

  •  Post-Production- Video Editing and Sound Design

EXPERIENCE

  • Riot Games, Santa Monica— Gameplay Capture Artist

    Nov 2015 - PRESENT

As a Gameplay Capture Artist on Riot Games’ Video team, I concept, shotlist, direct, and create cameras for in-engine cinematics and tutorials for our publishing campaigns, totaling over 80 million views on Riot's Youtube Channel alone.

Throughout my years at Riot, I have directed animators and VFX artists, 3rd party vendors, and gameplay actors in order to meet brand/campaign goals while upholding a the video team's core competencies and craft, as well as my own artistic vision. I’ve created a wide range of videos, from Champion Tutorials to Cinematic Character-Based Stories, to Game-launch trailers. 

I have also created videos for every Riot platform, including Social Media, Youtube, Websites, and Live-Performances. 

 In addition to directing, capturing/staging gameplay, and using Riot’s proprietary engine to create camera moves through a Keyframe system, I also provide Pre-Vis and Layout through Maya and Unreal. I have also modified LUA scripts, animation, VFX, models, and created maps and geo when needed.

A full list of my work for Riot is located here or on  https://chriseatonvideo.com


  • GMI Group (Contract), Suwanne GA—Webmaster

    May 2012 - Dec 2012

Created and managed Websites for the GMI Group. Contract position. 


EDUCATION

  • SCAD (Savannah College of Art and Design), Savannah GA—

    Sept 2013 - Dec 2015

While at SCAD, studied Animation, Film, and Game Design. 

In addition to studies, I led the League of Legends Club of (80+ members) hosting monthly gaming tournaments and gatherings. As a high ranked player, I also coached the League of Legends club team into the Riot Collegiate League.


  • Piedmont College, Demorest, GA

2011 - 2013

Media Studies/Mass Comm major at Piedmont College. While there, was an integral part of their news crew and hosted weekly Radio Shows.